World Editor Gallery
A visual history of the custom OpenGL map editor, from early lighting tests to full procedural terrain generation.
E134 NPC models and Prontera lighting
E135 Catalog with pictures
E136 Walk mode
E137 Partly invisible NPCs fixed
E138 Level geometry lightmaps
E139 Map health check
E140 Effects polish
E141-E142 Relight what you change
E143 Game lighting + Build lighting
E144 Map generator step 1
E145 Map generator step 2
E146 map generator objects
E147 generate new map
E148 ground with character
E149 first real places
E150 farm hamlets
E152 lakes and footbridges
E153 older map versions
UI: UI00 loose layout test
UI: UI01 crash fix installed
UI: UI02 readable text
UI: UI03 quest log
UI: research quest windows
UI: UI scale
UI: UI04 quest markers
UI: settings crash