Invasions with real rewards, 62 new quests and bigger quest stories

News1 November 2026

Invasions have arrived. Monsters now attack the field maps, and everyone nearby can fight them together for real rewards.

An invasion lasts 10 minutes and comes in waves. A ring on the ground and on your minimap shows where it is, and it has its own music. While you stand inside the ring, the invasion panel takes the place of your quest list. It shows the waves, the time left and a shared progress bar for everyone. When the bar is full, the invasion is won.

There are seven invasions: Fabre Swarm (level 2-10), Hornet Swarm (6-11), Andre Swarm (12-17), Piere Swarm (18-22), Skeleton Swarm and Orc Raid (26-34), and Alfheim Forest (49-61). Each map can get about four an hour while players are on it.

Your own points decide your medal: Bronze, Silver or Gold. At the end a banner shows your medal and what you won. You get EXP, job EXP, zeny and one piece of armour or an accessory for your job. Bronze gives a green item, Silver a blue one and Gold a purple one. The item's level follows the invasion, so it can be a little above your own level. If so, you can keep it until you can wear it. If your bag is full, the reward goes to your mailbox.

To win a reward you have to fight: deal damage yourself and stay in the ring for at least a quarter of the time. Rewards go up to five levels above the invasion's range, so Fabre Swarm pays up to level 15. Higher levels are welcome to help, but they get no reward.

Alfheim and Poro Island have 62 new quests. Look for the new quest board beside Migo Alfred in Alfheim town.

The Cognito quests that used to be empty are now real stories: 51 quests in 13 storylines. Prontera's side quests were reworked the same way. Small errands were merged into bigger quests, so there is less running back and forth and each quest tells more of its story. If you are in the middle of an old quest, you can finish it the old way.

Quests pay more EXP in Hodemimes, Prontera and Cognito. Hodemimes side quests now give at least 8% of a level.

Looting is quicker. When you open a corpse, the window also shows the loot of your other kills nearby, in one list.

We also fixed a lot of smaller things:

Waibi's Graffiti can now be taken.

Chat lines like "..." and "!!!" now reach other players.

Cancelling a cast no longer leaves a hidden wait, so a skill that looks ready really is ready.

Mail buttons now do what they say. Cancel takes back an unread mail and returns its item and zeny to you. Delete only removes it from your sent list, and the mail still arrives.

The block list now also stops whispers, however the name is written.

If the game refuses to let you throw away an item, your bag no longer stays locked.

We fixed a rare case where Bluish Green Bandits outside Hodemimes could freeze the whole server. A bandit killed by your first hit no longer calls its guards.

Monsters keep moving when one player walks away and another player is still close by.

Your friends now see the line when you log in.

If a trade offer is refused, the trade now ends for both players with a clear message.

System messages now also show in the Chat tab.

New installs of the game now start with the sound on.

We also corrected a few words in the English quest text.

Start the launcher to get the update. If it was already open, close it and open it again.

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