Bug-fix patch: quests, skills, monsters and a client update

Patch1 October 2026

Thanks to Kanagi, Kioaso and 맛치 for the reports; tonight brings many fixes and a client update.

QuestsSkillsMonstersWorldItemsClient (launcher update)

Quests

  • Boss Pukui can be tamed with the drug from Klaret, so Boss Puku Control Experiment can be completed. Level 12 Rodha Frogs count for Chonchon Breeding Ground Sweep. Quest objects react on the first click, and the Shark Coast stone shows its marker. Quests finish by themselves when the last objective is done; quests with a reward choice keep the Finish Quest button, a "Quest Complete" banner appears, and quests needing a click are marked "Ready to finish".

Skills

  • Thief Manhood Breaker raises critical rate, Venom Coating poisons the target. Rapid Run and the walk-speed potion work. Defensive Stance applies its DEF bonus, the status window refreshes, and defence counts against ranged attacks. LP goes down slowly out of combat, 1 point per minute; sitting restores 7% HP and SP every 2 seconds. Weapon EXP is applied at the correct rate. Provoke taunts monsters in range for 5 to 14 seconds. Short Sword Mastery and other masteries no longer roll back after book use.

Monsters

  • Monsters run at their real running speed, two-legged ones play their run animation. After a fight they heal, 2% every 2 seconds after 10 seconds, then walk back home. Corpses stay 60 seconds, bosses 5 minutes.

World

  • Weather lasts 15 to 30 minutes and is mostly sunny.

Items

  • Auction purchases arrive as a proper mail from "Auction" with the item inside. Surplus quest items can be discarded, the needed amount stays protected. Potion and item cooldowns survive a relog, so no more double potion buffs.

Client (launcher update)

  • NPC trade lists show real items; skill and item tooltips no longer end in garbled text. Walking backwards is slower. Every job can use Dance now (the dance pose for jobs other than Novice comes in a later update). The Cave of Ymir map shows the cave. Screenshots save as JPG. Quick Strike with a long sword plays the right animation.

We are still working on attack range above or below the target, the Bleed of Internal Injury, the Provoke and Mocking Blow animations, and fog as weather.

Start the launcher to get the update.

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