Smoother players, livelier fights

News8 October 2026

Tonight's maintenance was a server update and a small client update. Nearly all of it comes from a close look at how the server and the game work together - small things that looked off for a long time.

Other players (client update)FightsWhat others see of youQuests

Other players (client update)

  • Other players now glide to where they really are instead of jumping there. You will notice it most when someone steers a lot or zig-zags.
  • A player who jumps keeps the jump on your screen. Until now a position update in the middle of a jump put the figure back on the ground.
  • Moving by mouse click keeps your normal run speed. Until now a click made you about a sixth slower than the keyboard.
  • The game now sends each of your actions at once, instead of holding small ones back for a moment.

Fights

  • When another player hits a monster, you now see the monster react. Until now your game was told that nothing had landed.
  • The damage numbers of area skills appear with the swing. They could come up to two seconds late.
  • Effects that slow a monster now hold while the monster chases you, and end when they should - Freezing Shot, for example.

What others see of you

  • New shoes show on other players' screens at once.
  • If you use your second weapon set, players who arrive later see the right shield.
  • A player who jumps into your view appears right away.
  • After a map change you keep facing the way you were facing. Until now everyone faced the same fixed direction after a loading screen.

Quests

  • Items that an open quest still needs can no longer be sold to a shop by accident.
  • Close the game and the launcher, then start the launcher to get the update.

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