This morning's short maintenance was a server update with two more of last night's findings, and a small client update.
When you have a monster or another player selected, the health bar now follows its recovery. Until now the bar stayed where the last hit had left it, so a monster that had healed still looked half dead.
A player who sits down while walking now stops on your screen. Until now the figure sat down and kept sliding.
The client update adds a measuring tool for us, switched off for everyone: it will help us find the short freezes of the picture some of you see. Nothing changes in the game.
Close the game and the launcher, then start the launcher to get the update.
