Faster levelling, the chase rule, skill changes and fixes

Patch11 October 2026

A big server update together with a client update. Many of these changes come straight from your bug reports.

LevellingMonstersDefenceSkillsPotions and foodQuests and shopsFixesStill to come

Levelling

  • Monsters give three times the base, job and weapon experience, for now.
  • Quest rewards stay as they were.

Monsters

  • The chase: a monster follows you up to a set distance from its spawn point, about two screens. Then it turns round and walks back, and it cannot be hurt on the way.
  • Standing near a monster no longer keeps it waiting somewhere it should not be.

Defence

  • Your defence takes off more damage than before, about ten points more at every level and at most 65 %.
  • Monsters' defence is unchanged.

Skills

  • Heal: heals twice as much at every level, from 200 at level 1 to 700 at level 11.
  • Fire Bolt: can set its target on fire.
  • Ice Arrow: can slow its target.
  • Focus Shot: can paralyse its target, which then cannot move.
  • The chances of these three effects are in the skill descriptions.
  • Defensive Stance: 50, 55 and 60 % more defence at rank 1, 2 and 3, for 50 % less attack.
  • Shield Charging: also works in normal stance.
  • Heroic Vision: you can use other skills while it is active.
  • Internal Injury: can be taken into another job as a Speciality.
  • New animations: Fatal Blow, Steal, Knock Out, Poison Coating and Provoke, as two players suggested.

Potions and food

  • Healing potions and food heal a random amount inside their range, never less than before.
  • After you sign in, a potion that is still waiting shows its countdown again.

Quests and shops

  • Install Purifier: you get purifiers and use one at each cask. A cask gives you new ones if you have none left.
  • Eric's shelter shop: Sweet Cocktails have no stock limit any more.
  • Alterstone materials: both drop less often from the Cognito monsters, about as often as each monster's own material.

Fixes

  • Quest hand-ins take items from several stacks when needed.
  • When you finish a quest, spare quest items are removed from your bag. Items another running quest still needs stay.
  • A dead character can no longer loot a monster, even if the loot window was already open.
  • A new character no longer gets things left behind by a deleted character.
  • Server announcements appear in the upper middle of the screen and in chat.

Still to come

  • A Promise Stone that remembers a spot inside a dungeon.
  • Hunting quest markers that point to the nearest hunting area.
  • Both are built and follow after a last check.

Start the launcher to get the update. Close the game and the launcher first.

← All news