Test realm - not the live game
The Clown is now the Acolyte. The job has its new name in the character selection, the character window, the Jobs window and the skill window.
Every Acolyte carries a staff and casts with it. It is a look only: your weapon keeps its own numbers, and in another job it shows as before.
Increase AGI, Blessing and Angelus have new looks: the lettering AGI UP!, the cherub and the bell. Heal keeps its green light.
The Acolyte's skills cost SP only: no LP is needed, and Cure, Blessing and Angelus no longer ask for the battle stance.
Frost Diver is new to look at: the Enchanter leaps and spins, a streak of ice runs over the ground to the enemy, and a frozen enemy is closed in a block of ice until it thaws or is hit.
Sight is new: 10 SP, no cast time. A fire ball circles you for 10 seconds and shows hidden players near you.
Bash and the other swing skills can be used again after 1 second (it was more than 2).
Fire Wall: the push-back was rebuilt. A monster that touches the wall should be thrown back each time. Tell us if one still walks through fire that burns.
Known: a frozen monster still plays its standing animation inside the ice. The Acolyte's staff has no walking and no running-backwards move yet. Numbers are still being tuned. Korean texts are drafts.
Close and reopen the launcher and choose PTR to get the update.
