Test realm - not the live game
This update is the list from the first evening of Acolyte testing on the PTR.
The Acolyte's staff now shows at once after a job switch (no relog needed), and the character selection shows the staff too.
Increase AGI and Angelus are cast like Blessing: no cast time, no wait, the same quick move. Before: 1 second and 0.5 seconds of cast time, 1 second and 3.5 seconds of wait.
Angelus can be cast on another player (reach 1500): it protects the player you chose and your own party.
Increase AGI, Blessing and Angelus show their own icon with the bonus and the time that is left.
All players have 25 percent more HP and SP, and HP and SP come back 10 percent faster.
A new character starts with 100 Low Red Potions, a Farmer's Hat and a Laboratory Potion (a stat reset), and with much less zeny than the 10,000 before.
A second job starts at base level 5 for characters made from now on. Characters that exist already keep their second jobs as they are.
Potions no longer stop you: you keep running and drink on the move.
Thunderstorm's bolts fall on the place you aimed at. Nothing flies from the caster any more and nothing bursts on the caster.
A drawn staff has a backwards walk now, for the Acolyte and the Enchanter. It is borrowed from the short sword, the staff stays in your hand.
Double Attack shows its two quick cuts when a hit doubles.
Hiding can be used while walking: you stay hidden while you walk, and it keeps costing SP. An attack or a skill ends it as before.
A frozen monster now stands still inside the ice.
Known: the buff texts and the Korean texts are drafts. Numbers are still being tuned. Tell us what feels wrong.
Close and reopen the launcher and choose PTR to get the update.
