Test realm - not the live game
Buildings and walls (Hodemimes and Outside Hodemimes): floors, bridges, piers, stairs and walls now count for monsters. A monster only notices you when it can see you, cannot hit you through a wall or from another floor, and walks around walls and up stairs to reach you. A monster that cannot reach you near a building gives up after 8 seconds. More areas follow.
Charge (was Bash): the old Bash is now called Charge. Highest level 5, 7 seconds cooldown, half the damage, gives no LP. The rush and pulling the monster's attention stay. If you had more than 5 points in it, you get a free skill reset.
Bash (new): a quick sword strike brought back from the original game, with the old Bash's numbers and levels. Reach 3 m, every Bash that hits gives 1 LP (up to 5).
Fatal Blow: now needs at least 1 LP. 1 LP = 250% of your attack, every extra LP adds 40% (5 LP = 410%). It still spends all your LP.
Experience: a monster below your level gives 10% less experience for every level it is below you, but never less than 10%.
Headgears: 964 headgears can now drop. Each one is a rare drop (0.5%) from monsters around its wear level, at most 3 headgears per monster.
Shield of Desire cape: now shows its real texture in both looks.
New client: the launcher updates it for you. Restart the game after the update.
