Test realm - not the live game
Buildings and walls on 29 more maps: floors, bridges, piers, stairs and walls now count for monsters on 31 maps in total (Hodemimes and most fields and dungeons around it and beyond). A monster only notices you when it can see you, cannot hit you through a wall or from another floor, and walks around walls and up stairs to reach you.
Smoother monsters near buildings: a monster blocked by a wall no longer repeats its path checks every moment (less server load when many monsters are pulled at once), and a monster that cannot find its way back home after a drop now returns within about 8 seconds instead of getting stuck.
Charge (was Bash): if your character had Charge above level 5, it is now set to level 5 so you can use it again, and the skill points you paid for the levels above 5 come back to you.
No new client this time.
