Swordsmen get two new skills and a combo chain.
Whirlwind is a spinning strike. Fatal Blow now builds LP, and the new Blade Burst spends all of it in three quick slashes: the more LP, the harder it hits. Bash, Whirlwind and Blade Burst have levels 1 to 5.
The combo: hit a monster with Bash and Whirlwind lights up for 10 seconds; land that Whirlwind and Fatal Blow lights up. Skills used in the chain hit harder, and Fatal Blow can only be used at the end of it. A gold border and a small clock on the hotbar show what is ready and for how long.
Every Swordsman gets one free skill reset at the next login, so you can spend your points on the new skills. Your stats stay as they are.
Loading screens now change each time: eight new pictures and the classic ones.
The ground in the fields around Cognito, in the Forest of Echoes and in Alfheim now matches what you see, and monsters there no longer start inside rocks.
Monsters and people that were invisible now show: the whole Forest of Echoes camp, many people in Alfheim, guards and townsfolk elsewhere, and the monsters of the Forest of Echoes, Blue Echo and Vadon-Z. Monster names there sit above their heads again, and these monsters are easier to click.
You can board the ships from anywhere on the deck. Venom Splasher, Fatal Blow and Blade Burst no longer miss a target that walks. Hunting markers point to the nearest hunting area. The blacksmith tells you why a weapon type change was refused.
Smaller fixes: 73 items show the right picture (the shark's teeth among them), music keeps playing when you walk into an area with the same song, an old sword no longer stays on your back after a weapon change, a monster with less than 1% HP shows 1%, repairing more than 10 items at once works, the World Map button shows its key, and a rifle shot starts from the range the server accepts.
Start the launcher to get the update.
