Monsters mix up their attacks

News19 October 2026

Monster special attacks no longer always come as a circle. Many monsters now also use a spike that points straight at you, and which one comes next is random.

Big monsters now draw bigger warning areas and small monsters smaller ones. The blasts grow with the area, and getting caught hurts a bit more.

When you select a monster, a small icon next to its name now shows its element. While it winds up a special attack, a cast bar with the attack's name and the time left appears in its frame.

We also fixed a short stutter that happened when a warning area appeared on the ground.

Start the launcher to get the update.

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