Smarter monsters, bigger special attacks and Recruit fixes

Patch22 October 2026

Monsters fight in a more varied way now: each has its own attack speed, some get a last move when badly hurt, and their special attacks are bigger and easier to read. The Recruit also gets a few fixes.

Special attacks

  • The triangle attack is now a wider fan with a rounded edge.
  • The archers' line attack is twice as wide, so a small step to the side no longer gets you out of it.
  • All warning areas are about a quarter bigger.
  • Special attacks now keep their proper rhythm. Before, they could come a bit too quickly one after another.
  • Some special attacks can leave an effect when they hit you: Water can freeze you, Earth can stun you, Poison can poison you and Dark can blind you, each for a short moment.
  • The chance is small: 5% from monsters up to level 20, 10% from level 21 and up. Fire, Wind and the other elements leave no effect.

Monster behaviour

  • Every monster now attacks at its own speed. Quick monsters hit fast with smaller hits, heavy monsters swing slower but hit harder. Their damage over time stays about the same.
  • More monsters attack you on sight, for example Mermen and Mermaids, the Zadoras gangs, the Cat Gangs, Gremlins, the Nunlif soldiers and Desert Wolves. Chonchon, Hydras and Sharks do so from level 11. Starter areas stay safe.
  • Thief Bugs defend their eggs: hit a Thief Bug Egg and the Thief Bugs around it come for you.
  • Some monsters have a last move when they are badly hurt: a Cornutus can close up in its shell for a moment, a Creamy can hop away, and the Golden Thief Bug can hide for 2 seconds.
  • Monsters that got stuck against a fence now step away from it and try to walk around. If there is really no way around, they give up and walk home instead of standing still while you shoot them.

Recruit

  • Your shots are no longer refused when a monster stands right next to you. This happened with a high Fire Practice level.
  • Craft Grenade no longer has a cast time.
  • Frag Grenade now shows as unavailable when you have no grenades.

Other fixes

  • Potions: the healing number now shows only once. It could show twice during a fight.
  • SP potions now show their number in blue.
  • Transmog: a look now only shows on the same kind of item. A cape look on a backpack could make the game close.

Start the launcher to get the update.

← All news