The blocked passage in Emir Cave Lv2 is open, and the cave has its original monster layout again, including Chief White Spike at the Lake of Waiting.
Monsters feel more alive: they play their idle animations when they stand around, and the shake before a big area attack is easier to see. Thief Bugs now really come running when you attack their eggs, and Bluish green Bandits help their camp mates.
Dark nights now fall on all outdoor maps, not only around Hodemimes.
New: a Sit emote. Find it in the emote list and put it on your hotbar.
Controller players: outside a fight you can now cycle through NPCs as well as monsters, and on the Steam Deck pressing A on a text field opens the on-screen keyboard.
Item tooltips now show job restrictions in one short line.
Start the launcher to get the update.
