The Recruit gets a big update.
- Call Machine calls your own Minion to fight beside you. It has 3 levels now, each with more health and attack, and monsters no longer go after it. Calling it is twice as fast.
- Traps need no item any more. You can have 2 traps on the ground; a third one replaces the oldest. Monsters flinch when they walk through Dynamite, and a monster that dies in a Snare falls at once. Dynamite now shows a single fire orb.
- Piercing Shot has its own charge effect and sound, and a 5 second cooldown.
- Frag Grenade has 5 levels and hits harder: 140% at level 1 up to 240% at level 5. If you had more than 5 levels, you get the extra skill points back when you log in.
- Craft Grenade no longer costs SP.
- Rifle shots now sound like gunshots.
- Designation no longer makes monsters attack you.
Eight cards now give you a skill while you wear them, for example Heal from the Stony Spider Card. These skills show in a new "From cards" part of your skill window.
Each job now keeps its own transmog looks. Your current looks start on every job, and after that each job keeps its own changes. When you equip a different item, you see that item: the transmog of that slot is cleared. Weapons with card slots can use transmog again.
Green and blue item drops now play their drop sound. Monster cards get a red light pillar and their own card sound when they drop.
Card tooltips are cleaner: what the card fits is at the top, and its effects are shown like the bonus lines of other items. Normal items show their base stats one per line.
Monster attacks now carry the monster's element: a Water monster hits with Water, an Earth monster with Earth. Cards that resist an element now protect you against those monsters.
Fixes:
- Ashwormers no longer stand still while chasing you.
- Skills no longer refuse to work on some hills and spots in the fields.
- The Mysterious Cat in the Forest of Echoes stands on the ground again.
Start the launcher to get the update.
