Monsters fight smarter. They flinch for a moment when you hit them, go for the nearest player, and spread out around you instead of stacking on one spot. Wolves call their pack when one of them is attacked.
Many monsters learned new moves, always with a clear warning on the ground first: the Pukui echo stomp, the Wicked Star cross burst, Poison Spore puddles, the wolf charge, the Creamy leap, the Mermaid three-step fan, the Cornutus shell guard and ring, and the Vadon slam that pushes everyone in it back. Monsters also keep their own attack rhythm now.
Monsters have a little less HP: back to the standard amount for their level.
Recruit traps: Dynamite Trap, Snare Trap and Poison Trap share 2 charges. Every charge comes back 20 seconds after you use it, and at 0 charges the trap icons show the cooldown. The Trap kit now shows its own icon.
Weapons now wear down in fights. Repair them at the smith like your armour; the tooltip shows a durability bar.
Start the launcher to get the update.
