Skills · Active
Places a trap at your feet. Monsters trigger it by entering its cell; players do not. At most 2 traps out, all kinds together; a third removes the oldest. Traps disappear on death, logout or map change. 12 SP. Ordinary poison for 20 s; existing boss immunity. One burst. Uses 1 Trap. Values: trap lasts; poison chance; area. Lv 1: 200 s; 60%; one cell Lv 2: 160 s; 70%; one cell Lv 3: 120 s; 80%; 3x3 cells Lv 4: 80 s; 90%; 3x3 cells Lv 5: 40 s; 100%; 3x3 cells
- Type
- Active
- SP cost
- 12
- Cast time
- 1.2 seconds
- Jobs
- Recruit
- Needs
- Dampf Flinte
- Uses
- Trap: 1 per use
- Target
- Monsters or interactive objects
- Range
- At a distance