Skills · Active
Coats the weapon. The weapon counts as Poison element. Successful non-magic hits (normal attacks and physical skills) can poison the target, before resistance. Skills with their own element keep it. One level. Values: coat time; poison; poison time; SP. Lv 1: 10 min; 30%; 20 s; 5 SP
- Type
- Active
- SP cost
- 5
- Cast time
- Instant
- Cooldown
- 2 seconds
- Jobs
- Thief
- Needs
- Empty hands / Short Sword / Long Sword / Sword Stick / Dampf Flinte
- Target
- Self / Friendly targets
- Range
- At a distance
- Stances
- Manhood Breaker