Agility (AGI)

You gain stat points as you level up. Here is what each point buys.

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Stats · Primary stats

Flee is base level + AGI before bonuses. AGI also reduces attack motion: base delay × (1 − (4 × AGI + DEX) / 1000), limited to 100–2000 milliseconds. The basic swing interval is twice that motion; the final normal-attack wait also has skill and weapon limits.

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